1 version, not the 2. Hit the Tilde key ( ` ) on your keyboard to open the console. Vovarush. Its such a tease that we can get a renewable supply of bio ships only in 2 systems in the entire galaxy, its a super cool piece of flavour but unless you're very lucky its pretty much only available to conquest focussed empires. I don't know how the rewards compare, I didn't write them down or w/e so can't compare. Right now the shielding and armor on leviathans is replenishing far faster than intended, but their hull pool is so low that one volley from a bypass BS fleet will kill oneDiscounting the stuff from invaders in the late game there are only two types of weapons (Four Shards and Cloud Lightning, both of which are Energy-types), one type of fighter (Amoeba Flagella), and two types of non-weapon components (Two crystal armors and Regenerative Hull Tissue). Fallen Empire ships are universally weakest to Hull penetrating weapons (Disruptors, Arc Emitters, Cloud Lightning), having high Armor & Shields and comparatively little Hull. Haha no. It makes a storm in the system slowing ships and fire rate. This is because KA range is 120 and Cloud Lighntning is only 60. The ultimate BB build is Focused Arc Emitters + Cloud Lightning. Open console. I researched cloud lightning conduits in my latest game. nor for any other slot for that matter. Jun 24, 2022 @ 4:54pm Unfortunately disrupters are among the weakest weapons in the game so an equivalent load-out of anti-armour and. 419K subscribers in the Stellaris community. This is cloud lightning. A typical cloud-to-ground lightning bolt begins when a step-like series of negative charges, called a stepped leader, races downward from the bottom of a storm cloud toward the Earth along a. 1. I just picked up Stellaris and I've got it running on both my laptop and desktop (windows 10). These IDs are usually used with the research_technology tech ID command. 99 monthly. Large. Nanobot Cloud functions in combat, providing a regenerating aura that when considering all vessels in the fleet, provides a large amount of healing. if it did 1% of all the damage to the hull, it's a miracle. Choose weapons that ignore or are more effective against the enemy’s ship design. r/Stellaris. ago. Admirals. SirLordQuentinTrembleyIII. Bridge_of_Brown. 6. Depending on the size of your fleet and the attackers, they may never even get into weapons range before they are eradicated. If your shields and armor can take it, good. The star itself always has a deposit of 6 physics. Todos los derechos reservados. The STELLARIS next-generation White Light Lasers (WLL), paired with optimally matched detectors from our Power HyD family of detectors, gives you complete spectral freedom to choose and combine exactly the right probes to answer your experimental questions. Too powerful, in fact. Join. I'd say the best weapon is Focused Arc Emitters paired up with Cloud Lightning and disruptors if you don't have cloud lightning. 8 i think, it can last months or years so yeah, no way to remove it. The damage is only 7-8, scale that up and it'd take forever just to get it to 10 with tech. Cheaper Alloys cost than armor. Stellaris. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…The second set is all battleships, with arc generators and cloud lightning, complimented by an occasional fleet of picket corvettes (or picket destroyers) with pd and disruptors (or cloud lightning in the case of the destroyers). Compatible with all versions of Dolibarr up to 17. I keep getting the same outcome and that is a temporary modifier ( (72 month physics boost)) and honestly it kinda sucks as I can accumulate that much by building research stations near neutron stars and the like. Give me the most broken empire you have. Make sure you're. Lightning, the visible discharge of electricity that occurs when a region of a cloud acquires an excess electrical charge, either positive or negative, sufficient to break down the resistance of air. Void Clouds are all shield and hull. The downside is this is considered late game, because you must research Gamma Lasers to unlock Disruptors, then research all disruptor tech to unlock Arc. © Valve Corporation. 99 quarterly / £59. Since every weapon now has its main strength and weaknes it is better to mix and match several weapons types to cover each other weaknesses. ok, i'll explain it one more time: that cloud lightning weapon (medium sized) is NOT the same as the arc emitter and it's completely unrelated to the tech. Join. 2000 of each per 'ship', 4 Cloud Lightnings per ship-so you can't really stop their damage via defence unless you lucked into Crystal Plating. Ironically, it seems to me while playing a Mil. Cloud Lightning goes from 7. Then there is the one that decreases opponentsnshields by a substantial amount. Now, "performance vs fleet capacity used", that may be a different story. Missiles and strike craft would at least bypass shields but the amount of PD does render them useless. True that Stellaris previously had balance issues when a bunch of naked corvettes were stronger then "normal" fleet on same money, but it was fixed loooong time. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Bridge_of_Brown. Using arc emittor+cloud lightning battleships should also deal extreme damage to their fleets, but they get destroyed extremely quick. But when I engage in combat, I carefully look at the stats after the battle, and the cloud lightening weapon. Be it just my bad RNG with Void Clouds, I…I researched cloud lightning conduits in my latest game. The more you can roll the dice the less punitive a mistake will be. Technically true, but the math isn't intuitive. Stellaris is immensely strong for the genre. but the CL can go through armor and shields. Replies. Medium. . nor for any other slot for that matter. Stellaris Dev Diary #318 - Announcing Astral Planes. RC_0041 • 4 mo. Bypasses all shields and armor. Get a stronger fleet, but void clouds have a weapon which completely ignores shield and armour, attacking straight at the hull. YOU CAN USE Cloud lightning Instead of To be able to see. The Meta Artillery Battleship™ is Giga Cannon + Neutron Launchers, with the Carrier variant replacing the middle section with Carrier (you can skip small slots and PD, they won’t do shit). . They have a balanced setup with lots of armor and shields, but little hull, so bypassing it is the best option. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. 1 version of this mod !!! The aim of this mod is to expand upon the vanilla technology tree of Stellaris with new tiers of weapons, shields, reactors, armor and thrusters. 034. . zip". so no reverse engineering. It utilizes the Arc Emitter X slot weapon and Cloud Lightning L slot weapons. Feb 8, 2022. If any issues, please let me know. The only time this reverses is against the Unbidden. 48 to 16. there is an XL slot (battleship spinal mount) weapon that is explicitly called "arc emitter. The damage is only 7-8, scale that up and it'd take forever just to get it to 10 with tech. So when did they nerf this? I remember clearly being able to have an entire fleet of destroyers with the conduits equipped along side disrupters and just annihilating giant 150k baton fleets with a power of just 50k. It can be issue when you have 3-6 battleships. Stellaris is a relatively simple Grand Strategy Sci-Fi game where you play as a custom (or pre-set) empire and develop your way to the most powerful nation in the galaxy. 0 unless otherwise noted. As a result, the artillery+neutron+giga cannon loadout is better. Sprites are mostly red, faintly lit (thus only. It would not make much sense for the corvettes to chew on shields and armor while the BBs go straight for the hull, so it synergizes nicely. Yep, a mechanic added to screw with people like me who stack cloud lightning, arc emitters, and disruptors. References External link: Stellaris Tech Tree (Vanilla) What do you need that cloud lightning for? If thats Contingency, just use disruptors instead. If they loose that, then the total DPS they deal is significantly lower. Thanks for the tips. Penetrated by guided weapons, strike craft, and some exotic energy weapons (Disruptors, Arc Emitters, and Cloud Lightning). 2 Particle Launcher 2. Stellaris: Suggestions. This appears to address issues like loading to 30% and stalling. 3. Thanks for the tips. sav" into "ironman. BEEIKLMRU. 8 they limited fleets to 500 ships each. Then Disintegrator corvette swarms and Arc Emitter/Cloud Lightning battleships. So you know how if you destroy the Hull you basically destroy the entire ship. Check "Run this program as an administrator. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. Just from my quick assessment, since that. This stepped leader is invisible to the human eye, and shoots to the ground in less time than it takes to blink. Weapons that would normally bypass the shields/armor entirely are forced to deal 25% of their damage to the component they are trying to pierce, it's a counter to penetrating weapons. First, if your issue is that your games saves wont sync, try right clicking on the game in your Steam library and selecting Properties. Consumes power. • 1 yr. I can't seem for the life of me figure out what this outcome does beside just EXIST. ?Gearing up for a war against a spiritualist fallen empire that’s been forcing me to prostrate myself before them and cloud lightning would really help. You’ll also want a few cheap and large corvette only fleets. I've been trying various energy weapon builds on my ships since Stellaris first came out (when the all Tachyon Lance/Focused Arc Emitter cruisers was the thing) and I think I found my favourite one so far: the void cloud lightning. Cloud lightning and Arc Emitter can also roll several low damage hits which can cause you to lose much then normal. Killed some void clouds, now I have Cloud Lightening. Yes KA is better than cloud lightning. AE/Cloud lightning does more than 3x the damage against FE fleets since less than 1/3 of their health comprises of hull. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. I like playing with penetration weapons for thematic reasons :) Has anyone else encountered this. 1 How to use the Tech Id Cheat? 2 Stellaris Tech Id List – A-B; 3 Stellaris Tech Id List – C to E; 4 Stellaris Tech Id List – F to I;So when did they nerf this? I remember clearly being able to have an entire fleet of destroyers with the conduits equipped along side disrupters and just annihilating giant 150k baton fleets with a power of just 50k. There is always a better option for your ship designs than Cloud Lightning. Lightning Safety. 1 day cooldown; 100% accuracy Stellaris. 48 to 16. The Cloud Lightning was a solid contributor to overall DPS of the fleet. shadowtheimpure. The titan lance does seem to break through, simply because the damage from one hit destroys the shield and. 类型:即时. if the enemy is strong just check their composition and counter. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it. Get a stronger fleet, but void clouds have a weapon which completely ignores shield and armour, attacking straight at the hull. 2. Damage in general scales much, much faster than defense does in Stellaris. Battleships with arc lightning XL and cloud lightning for every other weapon. But when I engage in combat, I carefully look at the stats after the battle, and the cloud lightening weapon. I play on console, and I think we’re on 2. Intracloud and Cloud-To-Cloud Lightning. as far as i know the only way to get cloud lightning is to scan void cloud debris or an empire that has them equipped which since ai doesn't scan debris they won't ever use it. 1. Using Focused Arc Emitters and Cloud Lightning completely bypasses shield strength and armor strength. The GLM monitors the optical emissions. The only exception would be Focused Arc Emitter + Cloud Lightning Battleships which have 100% accuracy on all weapons, in those cases I would go with Shield Capacitors since there is really nothing better. - Find the 00_weapons_critters_cloud text file. 2 The Lesser Messenger id 9430 - 9480. Void clouds are not organic. 2. I like the missile approach best, though. The damage is only 7-8, scale that up and it'd take forever just to get it to 10 with tech. CL 12dmg per day 100% accuracy 30% tracking. Stellaris. Lightning is a giant spark of electricity in the atmosphere between clouds, the air, or the ground. Damage in general scales much, much faster than defense does in Stellaris. Launchers will rarely do hull damage before Arc Emitters kill a ship, so they're largely wasted slots. Have 2 science ships scour every black hole for the 4 void cloud cluster 2. so no reverse engineering. FIX Cloud lightning. Content is available under Attribution-ShareAlike 3. 84 average damage, and now outperforms 2x medium T3 disruptor (14. Its Psi-Lightning weapons are basically just slightly stronger versions of Cloud Lightning, with a damage range of 1-136 (IIRC). BBs: Focused Arc Emitter/Cloud Lightning or Focused Arc Emitter/M Disruptors Corvettes: 2 Disruptor 1 PD (or 3 Disruptor). 1 version, so i've rolled my stellaris back and is gonna test this strategy. 3 This thread is archivedGo to Stellaris r/Stellaris. However, this build has the. Plasma is good, but it should also be paired with kinetic weapons. • 19 days ago. best decision ever, it chews through everything. Can anyone give me some advice for erasing this terrible mistake?Stellaris. Make a backup copy of ironman. 天云闪电的升级版,与原版平衡。. Rename "ironman. Two Medium Phased Disruptors having only 30% of the damage output of one Neutron Launcher, with even less range than the Cloud Lightning. A list of powerful strategy, tips and tactics to ensure your dominance of the galaxy in Stellaris. Void clouds are not organic, neither are crystals. They ignore both shields and armor and deal base damage directly to the hull. HappySack. It's an interesting project, a unique premise. * Cloud lightning is a tech that can be acquired by killing void clouds and researching their debris. Each one has a deposit of 6 society. EPAC response to UV-mediated cAMP uncaging (central area). What jumps out is the very low damage of the CL. Now I only have disruptors. This gives you time to send your own armies to take the planet back. CL 12dmg per day 100% accuracy 30% tracking. Supposed to be good for hull attack (100% penetration both shield and armor). 1 bug? Didn't need it since the patch yeah probably 2. Moogle Leather Jacket. Guardians are extremely powerful Spaceborne aliens added in various DLCs. , where this weapon is any good? Try to put disrupters on it if you can. Awesome, thanks for the heads up. Favorite. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Pages: 1. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. exe. Also cloud lightning module is 7 times cheaper than neutron torpedoes, allowing you to build more and go over the naval limit with less maintenance cost. Stellaris. Bridge_of_Brown. R5: There's not normally cloudy lightningy stuff going on in any system but this stuff is everywhere. Cloud Lightning is underrated in 1. 1 I was playing the beta and it didn't work. Which is why Cloud Lightning actually compares against other early options much better than it seems at first glance. Crystalline entities aren't, I'm not sure about void clouds haven't tried yet. 0 savegame and a brand. This mod adds Large-sized arc emitters to the game ("Miniaturized Arc Emitter" and "Miniaturized Focused Arc Emitter"). #3. Make sure you're using Line computer on a BS rocking Cloud Lightning, artillery is absolutely inferior for this loadout. 3. Large. Stellaris Real-time strategy Strategy video game Gaming. Stellaris 50464 Bug Reports 30841 Suggestions 19142 Tech Support 2893 Multiplayer 377 User Mods 4631 Stellaris AAR (After Action Reports. Ship Power Stations Mod for Stellaris. . Troubleshooting. Step 1: Choose "Here Be Dragons" and "Cordyceptic Drones". 1 comment. 2. I've gone into the ingame settings on both platforms and made sure to select the option to autosave to the cloud. The domain Pureled. Troubleshoot problems with cloud gaming Learn how to fix connection quality issues. Sometimes it works, sometimes it doesn't. Description. 8. nightraven1901. Fighting FE / AE is one of the best-understood military scenarios in Stellaris because it is so clear-cut: Focused Arc Emitter Battleships are the best setup to have, by a massive margin. 53), until you have 4 levels of energy weapon damage and fire rate repeatables at which point disruptors have better damage again. 7. r/Stellaris. 2. ago. A Guide for Stellaris. My bad. The more you can roll the dice the less punitive a mistake will be. Go to Stellaris r/Stellaris. GeForce Now isn't consistent with Cloud Saving in Stellaris. Reply More posts you may like. Just to clarify: weapon DPS doesn't take accuracy into account, so most weapon's DPS is actually lower. Yeah, you can do that. Cons: Absolutely terrible against the Prethoryn, but if you get those you can easily switch to lasers, plasma, tachyon lances, neutron launchers etc since energy repeatables are for those too. Contents. © Valve Corporation. Ideal weapons would be Focused Arc Emitters and Cloud Lightning if you've gotten the tech. Also, the void cloud lightning is better. It is cheap, effective, and is good against literally everything until you. I've been trying various energy weapon builds on my ships since Stellaris first came out (when the all Tachyon Lance/Focused Arc Emitter cruisers was the thing) and I think I found my favourite one so far: the void cloud lightning. So, thrifty is a must for traits. This is an upgraded version of Cloud Lightning, balanced with the vanilla version. The engagement range difference between Artillery and Line has no real effect; ships will always drift closer together than their actual engagement range, so yes your Cloud Lightning will fire just fine. Whether you’re exploring the unknown, discovering the mysteries of the universe, or conquering it for the glory of your empire, players have more inter-galactic strategy awaiting them than ever before. To reiterate 1. Interestingly, I've found another system that looks similar to the VLUUR system. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Crystals salvage = 2 tiers of hull health armour slot. If any issues, please let me know. STELLARIS 5 delivers the very best of our platform. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but lightning clouds, or should I. I went back to modify a design…天云闪电 Cloud Lightning. In my fleets, I always put some battleships with focused arc emitter, carrier (for the point defense and AA guns), broadside (one plasma, one. They need to be cheap and numerous, not tough. Cloud Lightning and especially Disruptors have low damage output, so they won't work very well against things that regenerate quickly (regen works during combat as of a recent-ish update, so leviathans with regeneration modules are significantly harder to kill now). Pure corvette would be my choice. Legacy Wikis. One recent change that messed me up was in 3. Modified Cloud Lightning Conduits technology so that it can be researched. Strike craft skip shields, so it's not totally silly to use them alongside disruptors. 7Lets dive in!Pre-order St. Hi CoinFlyer98353, Thank you for posting on the Xbox forums. 1. THUNDER brings you high-speed, multicolor imaging of thin and thick samples with increased temporal resolution in the first attempt itself. So I switched to Line for them. Cordyceptic drones is amazing but. reveal the most information from your images and resolve nanoscale structures down to 120 nm; obtain truly simultaneous multicolor imaging in super. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and. Should a cruiser have two artillery slots with. By: Wolfie. EulersApprentice • 1 yr. The main advantage is that by the End-Game phase (assuming default 2200) you should have a few levels of repeatable tech on Physics for Energy Weapons to make AE+D+CL combo more powerful. Modified Cloud Lightning Conduits technology so that it can be researched. However, this build has the disadvantage of range. View community ranking In the Top 1% of largest communities on Reddit. In this guide, I'll explain everything you need to know about weapon types, shields, armor, accuracy, and other aspects of fleet combat. Much more likely to get declared war on since, again, the AI thinks your fleets are much less dangerous than they actually are. 5. json files and having the other players overwrite their own versions of those files with your own. 622. Business, Economics, and Finance. It's also a great late game source for Cloud Lightning if you didn't manage to find any Void Clouds to kill, since normal AI empires will never attack VLUUR. 2. . Content is available under Attribution-ShareAlike 3. They are supposed to be L sized weapons but they don't appear as an option for that slot. Preferably saving it locally so you can play your save offline. (Full bonus starts decreasing by 1% per pop at your 8th pop, -10% is reached at 48) Non-Adaptive is also a free take for void dwellers. Realize your Grand Design. But it does maintain the local save folder between sessions, so disable cloud saves in the game while logged in with GeForce Now and you'll be fine. The trouble here is that Battleships simply cannot field many M slots, so I believe Cloud. Unique salvage: Cloud Lightning, L weapons that ignore both shields and armor; Tiyanki Space Whales Frequency Tuning tech Already: Migratory Always called Tiyana Vek, it contains 4 Gas Giants. The BBs sport (focused) Arc Emitters and Cloud Lightning to go directly for the hull. Go to Stellaris r/Stellaris • by Morcalvin. 1. Medium disruptor has range 60 and average damage 6. There‘s a massive difference in power gap for X slot (arc emitters vs tachyon lance or giga cannon) and L slots (Cloud Lightning vs neutron launchers or kinetic artillery) or S/M (Disruptor vs gamma laser/gauss cannon). Call of Duty: Modern Warfare III is likely to be the last Call of Duty title available natively on 8th-generation hardware, and all future titles will likely require access to a cloud streaming service, such as xCloud, GeForce Now or Ubisoft+, for those playing on 8th-generation consoles and weaker PC hardware. Cloud Lightning / Arc Emitters - Best in slot late game weapon once you and your enemies have a ton of repeatables Repeatables make it so the enemies shields get bigger and bigger and offense can't keep up so eventually you are better off DPS wise to just swap to weapons that ignore defenses entirely like Arc Emitters. nor for any other slot for that matter. --------------. The other main weapon loadout is Neutron Launches with a Giga Cannon. Cloud Lightning Conduits: tech_space_cloud_weapon_1. Is the fleet build of all piercing weapons all the time viable without cloud lightning, and just arc+disruptors? (i. Example early fleet comps: 20 corvettes, 10 destroyers, as many cruisers you can fit in fleet. Go to Stellaris r/Stellaris. If you want more Stellaris guides, you can also Check: Console Commands & Cheats. However when I go in the ship designer they are not available as an option. Each one has a deposit of 6 society. e. If they AI kills all the Void Clouds, then Cloud Lightning is lost to the. 6 they changed the behavior of the Artillery behavior to make them run away and stop using the cloud lightning correctly. A primitive civilization. You're absolutely correct that if you are going to use disruptors, your. A gimmick alternative is Arc Emitter + Cloud Lightning; very good against Fallen Empires, Contingency and anyone who relies on lots of Shields and Armor, but in general tasks loses against Artillery BShips. #footer_privacy_policy | #footer. Unfavorite. The damage is only 7-8, scale that up and it'd take forever just to get it to 10 with tech. If it's in a system you'll be occupying then take the science otherwise do the project. Both Launchers and Artillery have bonus/penalty damage. Using arc emittor+cloud lightning battleships should also deal extreme damage to their fleets, but they get destroyed extremely quick. Using Strike Craft against the Contingency is a question of whether you have enough of your own to overwhelm their strike craft and PD. 2. Bolt From the Blue. . Titans are absolutely worth building, the fleet wide bonuses and the titan-specific weapon is really good. How good is a disruptor/ cloud lightning/ emitter monofleet? I know a fleet of corvette's with autocannons followed up by a fleet of BB's with energy…Open menu Open navigation Go to Reddit Home. On a nice advice, never fight FE ships from long range, they will out damage you. There might be limits to how many different fleets can be in orbit around a planet at the same time, and if the orbit is full, another fleet can't join, and so it can't merge with an already-orbiting fleet. 2. Yes KA is better than cloud lightning. - Delete the line that says hidden=yes. My friend and I tested the new aquatics origins especially the ocean paradise and we came to the conclusion after many restarts that with the combination of the origin ocean paradise and the new aquatics species perk that you are nearly 100% guaranteed to spawn in a nebula about 3 to 4 star systems wide. It's the best weapon in the game. 90% evasion is ~40% better than 80% evasion for example. Interact with diverse alien races, discover strange new worlds with unexpected events and expand the reach of your empire. 2022Stellaris Wiki-酒店飯店,精選在PTT開箱討論和優惠推薦,找Stellaris Wiki,stellaris中文,Stellaris Wiki,群星控制台在PTT上的體驗文章就來PTT酒店飯店討論懶人包For detailed information about this series, visit Stellaris Wiki or the Stellaris Wiki. ago. Go to c:program filessteam. 15. NL 42dmg per day 90% accuracy 0% tracking. Uploadfiles deploys a wide range of data centres located in various regions across the world. 50% PDD+Autocannon+Plasma and 50% Autocannon+Torpedo for majority of game (you need Torps to kill Starbases and Cruiser+) And then Focussed Arc Emitter + 5x L Void Cloud + Admiral that gives +20% weapon range. In a scenario where both empire are at lvl 20 repeatables on everything. If you do have enough or think you do you ~can smack them hard with Torpedo corvette spam and always have your own PD. Stellaris. As FE's have a very low number of very highly upgraded ships that have incredibly high amounts of shields and armor, but relatively small amounts of ship HP, using lightning weapons can devastate them. I researched cloud lightning conduits in my latest game. FP w/ Distinguished Admiralty, that choosing No Retreat actually decreases my Destroyer losses, I think because winning harder is the best way to avoid losing those flimsy destroyers XD Additionally, super-stacked rate-of-fire will really make cloud lightning shine. 1 Tribute to Lost Moments id 9430 - 9440. 1. If you’ve ever played any Final Fantasy, chances are you know moogles. Go to Stellaris r/Stellaris. C:UsersUSERDocumentsParadox InteractiveStellarissave games ^this folder used to store my cloud saves. Later on, the initial cloud event triggered itself again, giving me another project to research in my home system. 1 Mining Laser 2. 622. It is not an end-game crisis. * Cloud lightning is a tech that can be acquired by killing void clouds and researching their debris. It enables FRET in highly dynamic cellular events. Forward time to see changes. I researched cloud lightning conduits in my latest game. They don't exist in my designer. It applies to reanimated space fauna, not any weapon tech you put on your ships, and certain space fauna-based weapons, cloud lightning may be one of them. • 19 days ago. A gimmick alternative is Arc Emitter + Cloud Lightning; very good against Fallen Empires, Contingency and anyone who relies on lots of Shields and Armor, but in general tasks loses against Artillery BShips. 53), until you have 4 levels of energy weapon damage and fire rate repeatables at which point disruptors have better damage again. Welcome to the Stellaris Tech Id Full List, where we will provide you the full list of ids you can use in console commands, cheats and mods. LIGHTNING extends the capabilities of the STELLARIS confocal platform with simultaneous multicolor super-resolution imaging at the full original speed. Cloud lightning + arc emitters + disruptors. 41) instead of being worse than 2x m T1 (8. . no, cloud saves doesn't work in the gog version because the code isn't synced for the gog server so it just goes to a fake folder on your local drive instead.